Mochi’s Adventure

The first-party production platformer, installed with its real atlas, background, level flow, parallax, collectibles, enemies, and checkpoints.

An atlas is a rendering contract

The atlas turns one image into a library of source rectangles. The game maps those rectangles onto characters, tiles, items, and effects while the camera and parallax layers establish depth.

This is the real Arcade document and runtime, not a visual imitation. Package files are embedded inside the frame so the production remains local and deploys as one HTML file.

Source
SanzCloud Arcade
Version
Arcade snapshot 13f0821 · 2026-06-04
Author
Leo Sanz / SanzCloud
License
First-party project source
Runtime
Canvas 2D
Art
PNG atlas + backdrop
Input
Keys + touch
Install
One self-contained HTML

What it demonstrates

Provenance note: Installed from ~/sanzcloud/projects/arcade/site/games/mochi-adventure/index.html. Copied the full production document; inlined its atlas, background, and self-hosted OFL fonts; removed only telemetry.

First-party SanzCloud production by Leo Sanz. This game is not a third-party entry in THIRD_PARTY.md, and the Arcade repository has no standalone license file for it.