Mochi’s Adventure
The first-party production platformer, installed with its real atlas, background, level flow, parallax, collectibles, enemies, and checkpoints.
The atlas turns one image into a library of source rectangles. The game maps those rectangles onto characters, tiles, items, and effects while the camera and parallax layers establish depth.
This is the real Arcade document and runtime, not a visual imitation. Package files are embedded inside the frame so the production remains local and deploys as one HTML file.
- Source
SanzCloud Arcade- Version
- Arcade snapshot 13f0821 · 2026-06-04
- Author
- Leo Sanz / SanzCloud
- License
- First-party project source
- Runtime
- Canvas 2D
- Art
- PNG atlas + backdrop
- Input
- Keys + touch
- Install
- One self-contained HTML
What it demonstrates
- Atlas coordinates as a compact asset API.
- Tile collision, character state, camera follow, checkpoints, and level progression.
- Two production images and self-hosted fonts embedded as data URIs.
Provenance note: Installed from ~/sanzcloud/projects/arcade/site/games/mochi-adventure/index.html. Copied the full production document; inlined its atlas, background, and self-hosted OFL fonts; removed only telemetry.
First-party SanzCloud production by Leo Sanz. This game is not a third-party entry in THIRD_PARTY.md, and the Arcade repository has no standalone license file for it.