Starfall Gauntlet

The first-party production shooter with procedural pixel art, dense projectile fields, focus movement, boss phases, and Web Audio effects.

Pressure is a visual system

Starfall uses no image assets. Ships, particles, bullets, UI, and bosses are painted from Canvas primitives, making renderer scale and collision envelopes easy to inspect together.

This is the real Arcade document and runtime, not a visual imitation. Package files are embedded inside the frame so the production remains local and deploys as one HTML file.

Source
SanzCloud Arcade
Version
Arcade snapshot 13f0821 · 2026-06-04
Author
Leo Sanz / SanzCloud
License
First-party project source
Runtime
Canvas 2D
Art
Procedural pixels
Audio
Web Audio synthesis
Install
One self-contained HTML

What it demonstrates

Provenance note: Installed from ~/sanzcloud/projects/arcade/site/games/starfall-gauntlet/index.html. Copied the full self-contained production game; inlined the shared shell and removed only telemetry and the nested lobby control.

First-party SanzCloud production by Leo Sanz. This game is not a third-party entry in THIRD_PARTY.md, and the Arcade repository has no standalone license file for it.