Starfall Gauntlet
The first-party production shooter with procedural pixel art, dense projectile fields, focus movement, boss phases, and Web Audio effects.
Starfall uses no image assets. Ships, particles, bullets, UI, and bosses are painted from Canvas primitives, making renderer scale and collision envelopes easy to inspect together.
This is the real Arcade document and runtime, not a visual imitation. Package files are embedded inside the frame so the production remains local and deploys as one HTML file.
- Source
SanzCloud Arcade- Version
- Arcade snapshot 13f0821 · 2026-06-04
- Author
- Leo Sanz / SanzCloud
- License
- First-party project source
- Runtime
- Canvas 2D
- Art
- Procedural pixels
- Audio
- Web Audio synthesis
- Install
- One self-contained HTML
What it demonstrates
- Procedural pixel-art silhouettes and palette-led visual hierarchy.
- Object pools, projectile patterns, boss phases, focus mode, and graze pressure.
- Responsive integer scaling with a fractional fallback for small screens.
Provenance note: Installed from ~/sanzcloud/projects/arcade/site/games/starfall-gauntlet/index.html. Copied the full self-contained production game; inlined the shared shell and removed only telemetry and the nested lobby control.
First-party SanzCloud production by Leo Sanz. This game is not a third-party entry in THIRD_PARTY.md, and the Arcade repository has no standalone license file for it.