Traffic Run

The first-party production driving game: a pseudo-3D road, five lanes, near-miss chains, boost state, and a sixty-second run.

Depth from scale and overlap

Traffic Run creates the impression of depth without WebGL. Cars advance through normalized depth, then perspective helpers convert that value into screen position, scale, and lane width.

This is the real Arcade document and runtime, not a visual imitation. Package files are embedded inside the frame so the production remains local and deploys as one HTML file.

Source
SanzCloud Arcade
Version
Arcade snapshot ef6e163 · 2026-06-20
Author
Leo Sanz / SanzCloud
License
First-party project source
Runtime
Canvas 2D
Perspective
Interpolated road depth
Input
Keys + drag
Install
One self-contained HTML

What it demonstrates

Provenance note: Installed from ~/sanzcloud/projects/arcade/site/games/traffic-run/index.html. Copied the full production document; inlined the shared game shell and Arcade engine; removed only the telemetry script and nested lobby control.

First-party SanzCloud production by Leo Sanz. This game is not a third-party entry in THIRD_PARTY.md, and the Arcade repository has no standalone license file for it.