Traffic Run
The first-party production driving game: a pseudo-3D road, five lanes, near-miss chains, boost state, and a sixty-second run.
Traffic Run creates the impression of depth without WebGL. Cars advance through normalized depth, then perspective helpers convert that value into screen position, scale, and lane width.
This is the real Arcade document and runtime, not a visual imitation. Package files are embedded inside the frame so the production remains local and deploys as one HTML file.
- Source
SanzCloud Arcade- Version
- Arcade snapshot ef6e163 · 2026-06-20
- Author
- Leo Sanz / SanzCloud
- License
- First-party project source
- Runtime
- Canvas 2D
- Perspective
- Interpolated road depth
- Input
- Keys + drag
- Install
- One self-contained HTML
What it demonstrates
- Pseudo-3D projection built from interpolation and draw order.
- Near-miss, chain, boost, collision, and recovery state in a timed loop.
- A reusable viewport, input, shake, audio, and fixed-step engine embedded locally.
Provenance note: Installed from ~/sanzcloud/projects/arcade/site/games/traffic-run/index.html. Copied the full production document; inlined the shared game shell and Arcade engine; removed only the telemetry script and nested lobby control.
First-party SanzCloud production by Leo Sanz. This game is not a third-party entry in THIRD_PARTY.md, and the Arcade repository has no standalone license file for it.